![]() It even allowed Hicks to double his salary to $900 a month - now about $5 an hour, still a few dollars short of minimum wage. It got Evil Hat into regular distribution and won them the attention of the larger industry. The Dresden Files RPG changed all of that. Beyond that the company was still $10,000 in debt to Hicks and Donoghue for money they'd contributed to get things started back in 2005. ![]() In 2008, Hicks had finally started paying himself for his full-time work, but just $450 a month, which amounted to about $2.50 an hour. However, their books were distributed solely through Indie Press Revolution, a small distributor of indie games, and they sold in the hundreds, not the thousands. ![]() ![]() Perhaps they felt a bit larger, because Evil Hat consisted of a team of creators publishing products by a variety of designers - something unusual for indie companies in the '00s. Today it's easy to forget that Evil Hat was still a small indie company before the launch of The Dresden Files. This was thanks to plentiful full-color pictures, including chapter heads that portrayed notable events from the Dresden Files books playful commentary "from" series characters Harry Dresden, Billy the Werewolf, and Bob the Skull running alongside the rules and Fred Hicks' always attentive layouts. The production of the game also got accolades, including a Silver ENnie for Best Production and a Golden Geek for Best Artwork/Presentation award. As a result, it won the Origins Award for Best Roleplaying Game, the Golden Geek Award for Game of the Year, and Golden ENnies for Best Writing, Best Rules, Best New Game, and Best Game. Six years of hopes and expectations touted on the internet could have caused the game to fail if it'd shown the slightest flaw, but instead it maintained the same high standards that Evil Hat had demonstrated throughout their publishing career. We did right by him and right by what we believed we should do with the Dresden Files license." "We spent nearly five years on it, didn't compromise, and put out something that our friend Jim is excited about. The books became available through distribution shortly thereafter. Players beyond the convention got to see the game for the first time on July 10 at the West Coast Release party, hosted by the EndGame game store in Oakland, California. I've been previewing all of these updates here, in English, in advance of the German translation.įor the full story of Evil Hat, read pages 309-320 in Designers & Dragons: The '00s, then continue here with the publication of The Dresden Files and what came afterward.Įnter The Dreden Files: 2010 After years of work and planning, The Dresden Files was finally released at the Origins Game Fair on Jas two books: The Dresden Files Roleplaying Game Volume One: Your Story (2010) and The Dresden Files Roleplaying Game Volume Two: Our World (2010). Like the others, it expands one of my histories from the second edition of Designers & Dragons to reflect the changes that roleplaying companies have seen in the last several years. Advanced Designers & Dragons This is the fourth of my updates written for the (now completed) Kickstarter for the German edition of Designers & Dragons.
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